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In-person
21-23 August, 2024
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The Sched app allows you to build your schedule but is not a substitute for your event registration. You must be registered for KubeCon + CloudNativeCon + Open Source Summit + AI_Dev China 2024 to participate in the sessions. If you have not registered but would like to join us, please go to the event registration page to purchase a registration.

Please note: This schedule is automatically displayed in Hong Kong Standard Time (UTC +8). To see the schedule in your preferred timezone, please select from the drop-down menu to the right, above "Filter by Date." The schedule is subject to change and session seating is available on a first-come, first-served basis. 

亲临现场
2024年8月21-23日
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Sched应用程序允许您创建自己的日程安排,但不能替代您的活动注册。您必须注册参加KubeCon + CloudNativeCon + Open Source Summit + AI_Dev China 2024,才能参加会议。如果您尚未注册但希望加入我们,请访问活动注册页面购买注册。

请注意:本日程自动显示为香港标准时间(UTC +8)。要查看您偏好的时区的日程,请从右侧“按日期筛选”上方的下拉菜单中选择。日程可能会有变动,会议席位先到先得。
Friday August 23, 2024 3:15pm - 3:50pm HKT
In the era of traditional game operation and maintenance, session-based games face huge challenges in terms of delivery efficiency and resource costs. Cloud native technology brings exactly the flexibility and highly automated capabilities that session-based games need. However, due to the game servers' strong stateful characteristics, there are also various difficulties in the process of implementing games on Kubernetes. This talk will focus on the characteristics of session-based games and describe how ChillyRoom uses OpenKruiseGame, which is the subproject of CNCF incubating project OpenKruise, to develop and manage session-based games on Kubernetes, providing developers in the game industry with cloud native implementation experience in automatic network access, elastic scaling of game servers, matching logic development, and room status management, etc.

在传统游戏运维时代,基于会话的游戏在交付效率和资源成本方面面临巨大挑战。云原生技术正好为会话型游戏带来了灵活性和高度自动化能力。然而,由于游戏服务器具有强烈的有状态特性,在实现游戏在 Kubernetes 上的过程中也存在各种困难。 本次演讲将重点关注会话型游戏的特点,并描述 ChillyRoom 如何使用 OpenKruise 的子项目 OpenKruiseGame 来开发和管理基于会话的游戏在 Kubernetes 上,为游戏行业的开发人员提供云原生实现经验,包括自动网络访问、游戏服务器的弹性扩展、匹配逻辑开发和房间状态管理等。
Speakers
avatar for Qiuyang Liu

Qiuyang Liu

Senior R&D Engineer, Alibaba Cloud
Qiuyang Liu, head of cloud native game at Alibaba Cloud Container Service and maintainer of the kruise-game project. He has long been engaged in the research and development of cloud native in the gaming field and is committed to promoting the implementation of cloud native in the... Read More →
avatar for Xinhao Liu

Xinhao Liu

Engineer, ChillyRoom
Xinhao Liu, an engineer with one year experience in game server development at ChillyRoom and three years experience in Linux OS and cloud core network software development in industry. He has a passion for creating flexible, high-performance, high-available and easy-to-maintain game... Read More →
Friday August 23, 2024 3:15pm - 3:50pm HKT
Level 1 | Hung Hom Room 7

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